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Roads


Argentum Road: This road goes from Argentum east to the Viktel Aria, which then leads south to Ar.

Clearchus Road: This road leads from the southwest to the Sardar, once a common route to the Fairs. It is north of the new Cyprianus Road. The Clearchus Road passes for several pasangs through the Clearchus woods, a haunt of brigands. It is also called the West Road. It is graveled and rutted, sometimes paves with logs and plated stone. It can be impassable in rainy weather and dusty in dry, warm weather. The edge of the woods of Clearchus are about two hundred pasangs from the fairgrounds of the Sardar.

Cyprianus Road: This was named for the engineer in charge of building it. It leads to the Sardar fairs from the southwest. It reduced traffic on the Clearchus road, which had always been a dangerous road. The Cyprianus also passes through less rough terrain. Cyprianus is also called the New West Road. It is graveled and rutted, sometimes paved with logs and plated stone. It can be impassable in rainy weather and dusty in dry, warm weather.

Eastern Way: This is also called the Treasure Road. It links the western cities with Ar. Torcodino is on this road.

Genesian Road: This road is south of Samnium. It connects Brundisium and other coastal cities with the south. From Torcodino, you go north on this road to Brundisium.

Northern Salt Line: This is an east/west road. Torcodino is on this road.

Northern Silk Road: This is a north/south road. Torcodino is on this road.

Pilgrim's Road: This road leads to the Sardar. Torcodino is on this road.

Viktel Aria: This means "Ar's Triumph" or "The Triumph of Ar" and is also known as the Vosk Road. It is the most direct route from Ar to the Vosk. It is a military road. It is wide and built like a wall set into the earth. It is marked with pasang stones. There are deep ditches along much of the road except for crossroads and turn-offs, to make it harder to bring supply wagons onto the road from the east and west.




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