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Recovery Times


As a whole, Goreans are rarely sick. They have had many generations with the benefits of advanced medicine. This includes the stabilization serum that creates efficient health and prolongs life. It is quite possible to have people still alive that are several hundred years old.

Because the Priest-Kings keep Gor at a static level of development in areas like technology, Goreans still die. There are creatures that have poisonous spines, bites, or claws, and plants that produce strong poisons. There are still bacteria and viruses that may cause infection or illness. There are always injuries gained from combat or accident that may cause loss of life.

Medical Treatment

Treatment is the most advanced in the cities of Gor. Settlements and towns may have good treatment, too, but may not have the most advanced treatments. This is either location or money dependent, or both. The cost of advanced health can be expensive. Camps and villages will have medical treatment of the most primitive kind, since they do not have the financial level that cities and towns have, or are not in a place where the supplies and equipment can be purchased. However, there are caravans and traveling merchants that may supply the need for a price, and the physicians or healers of those places may have been city or town trained.

Recovery Times

Treatment of injuries is made easier with the general population being so healthy. Bodies mend far more quickly, even with severe injuries, such as the loss of a limb. The recovery times we use allow for at least one check on the progress before the injury is completely healed:

Bones, Broken, Large 5 days (dense tissue damage)
Bones, Broken, Small 1 - 2 days (dense tissue damage)
Bruises 1 day
Burns, Light 1 - 2 days
Burns, Deep 3 - 4 days
>Childbirth 1 - 2 days, depending on the ease of birth
Disease Depends on the illness or infection, numbered in days.
Limb, Severed 7 days (severe tissue trauma and shock)
Poison 1 day for ingested, 2 - 3 days for animal (usually includes a bite, claw, or sting strike).
Sprains or Strains 1 day for light, 2 days for severe
Wound, Shallow, No Stitches 2 days
Wound, Deep, No Stitches 3 days
Wound, Deep, Stitches/Cauterized 4 days




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